Class System
The class system will inherently be tied in with the characters due to the original nature of Final Fantasy I - where you pick your classes as the first thing you do in the game, and they become your characters. Although this project aims to eliminate the "class as characters," the game still wants to offer the user an element of choice.
The original Final Fantasy I classes to choose from were:
Fighter - physical, can wield most weapons, heavy armor
Black Belt - needs no weapons nor armor, physical
Thief - Able to steal and run away easily from enemies
Red Mage - Capable of both black and white magic
White Mage - healer, defensive healing magic
Black Mage - offensive attack magic
The original classes and their "promotion" counterparts
I will base the class system here on the latest game, Final Fantasy XIII. Each character has several classes they can switch between (see battle for more information on how the classes are used in battle.)
Each character will be able to switch between four classes, which are pre-determined by the game based on their personalities, backstories and attributes. The game will follow on from the previous game with the same classes, as they predominantly make up the main classes of the role playing game:
Medic - Healer, Healing Magic
Commando - Offensive, Physical Attacker
Ravager - Offensive, magical attacker
Saboteur - Defensive, sabotage magic on enemy
Synergist - Defensive, boosts party's attributes
Sentinel - Defensive, tank, built to take damage and distract.
As there are only four main characters, allowing each character four classes will allow the player plenty of choice and allow them to strategise fully, without making it too easy by not allowing full access to all classes. Final Fantasy XIII allowed each character three initially with the option to open up other classes with complex leveling, however, given the four characters, four classes each allows the user plenty of choice. This project initially aimed to use three, but found the lack of choice frustrating and difficult.
Storme
Due to her backstory, Storme will also be able to play as a Rogue as her default class, and can only use three other classes (in her case, "saboteur" and "sentinel" roles,) Whilst this is unconventional for Final Fantasy XIII, who does not have any deviations from the other classes, it is similar to Yuna's role as a Summoner in Final Fantasy X. This again, ties the class system to the narrative and makes her a unique character.
The character's classes are as follows:
Lockus: Commando, Ravager, Sentinel, Synergist
Lockus is a well-rounded character, as he is the default party leader. Thus, he is able to attack offensively and defensively. His other class roles are that of protection and support, reflecting his character. Although Rudd leads the journey, Lockus' role as the first, default party leader make him the archetypal "hero," and thus, he has the most "heroic" set of classes.
Storme: Rogue, Saboteur, Sentinel, Commando
Storme's default class is of course, the rogue. With higher physical strength and defense, she is built as an excellent physical attacker, and defensive tank. Her other two roles reflect her nature and backstory - the rogue (the thief,) and the saboteur (playing dirty.)
Myrren: Medic, Synergist, Ravager, Saboteur
Myrren is in training to be a doctor so it makes sense that two of her classes are healing/improvement magic. With weak physical abilities, Myrren rounds off with sabotage magic and offensive magic. Myrren's ravager abilities greatly improve in Chapter III and she gains offensive Outrage moves at this point, allowing the systems to reflect the narrative, making the whole game feel more cohesive.
Rudd: Commando, Ravager, Sentinel, Medic
Rudd, as mentioned on his character page, is very physically strong - simply due to his longevity and background as one of the Leifenish. As the oldest character and unofficially quest leader, he is also able to perform as a medic. Although Rudd's magic is initially weak, if the player chooses to pursue his magic in leveling up, Rudd's magic will far exceed the other characters, at a high obtaining difficulty.
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The character's classes are as follows:
Lockus: Commando, Ravager, Sentinel, Synergist
Lockus is a well-rounded character, as he is the default party leader. Thus, he is able to attack offensively and defensively. His other class roles are that of protection and support, reflecting his character. Although Rudd leads the journey, Lockus' role as the first, default party leader make him the archetypal "hero," and thus, he has the most "heroic" set of classes.
Storme: Rogue, Saboteur, Sentinel, Commando
Storme's default class is of course, the rogue. With higher physical strength and defense, she is built as an excellent physical attacker, and defensive tank. Her other two roles reflect her nature and backstory - the rogue (the thief,) and the saboteur (playing dirty.)
Myrren: Medic, Synergist, Ravager, Saboteur
Myrren is in training to be a doctor so it makes sense that two of her classes are healing/improvement magic. With weak physical abilities, Myrren rounds off with sabotage magic and offensive magic. Myrren's ravager abilities greatly improve in Chapter III and she gains offensive Outrage moves at this point, allowing the systems to reflect the narrative, making the whole game feel more cohesive.
Rudd: Commando, Ravager, Sentinel, Medic
Rudd, as mentioned on his character page, is very physically strong - simply due to his longevity and background as one of the Leifenish. As the oldest character and unofficially quest leader, he is also able to perform as a medic. Although Rudd's magic is initially weak, if the player chooses to pursue his magic in leveling up, Rudd's magic will far exceed the other characters, at a high obtaining difficulty.
Previous: Leveling System | Next: Aesthetics
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